I got together with my friend Josh to play Burrows and Badgers ( a game Oathsworn published by osprey games. the rules can be found here https://www.ospreypublishing.com/us/burrows--badgers-second-edition-9781472864666/ and the miniatures here https://www.oathswornminiatures.co.uk/ ).
The Game is a medieval / renaissance fantasy setting in an imaginary land that resembles The British Isles. However instead of people, the characters are animals. The Authors describe the game as a A Skirmish Game of Anthropomorphic Animals.
The idea is simple. You make "Bands" of characters based on a budget (350 pennies). and you pick the characters (animals) form a list. Each type of Animal has its own characteristics, Hounds are good at searching, Beavers at swimming, birds at flying, etc., and also they have ratings, according to their size and constitution, that will help with the role you want to use them for (strong, fast, nimble, etc.).
Once you have chosen the members of your band, you choose an allegiance, and this is were the setting comes in. There is a back story that you can use if you wish, or completely ignore, but the allegiances are key since they give you access to certain specialized equipment or type of magic. You have Royalists, Free beast, Mountain folk, Rogues, etc., even Necromancers. Also with your allegiance you get to pick a Den, from the available to the allegiance and this is helpful, because say, the royalist have access to a Blacksmith Den, which is pretty useful.
Once you have this settled, and with the leftover pennies you have, you buy equipment for your band.
Now, call me A nerd, but I had a lot of fun doing this. If you are the kind that over analyzes and spends hours making army lists for fun, you will have a blast. However, if you want to whip out a quick list for a fun scenario, that is straight forward too.
Once you have your Bands (and this game allows for more than 2 players as scenarios with 3-more players can be easily implemented) you pick the scenario and off you go.
I had bought a set from Oathsworn that included a nice scenario (Stoatbart Haulage set). The Scenario has a family of Stoats that have to pull across the board a cart with merchandise, in my adaptation, potential contraband from the freelands, A Band of Royalists is sent to intercept them, and Papa Stoat being cheap, contracted a small group of Shrews and foxes to serve as muscle, but they would arrive later in the scenario). Also, the Shrine of Abbot McMoustin is nearby, and the monks, as neutral characters, rush to revive any character that is completely knocked out.
Here are some pictured that Josh took:
The game was a lot of fun, The Royalist stumped Thoroughly the scoundrels, even with the intervention of the Shrew knight errant, the most Valiant in the kingdom!



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